I've been playing Unreal 3 a bit lately and discovered that I'm still just as mediocre at this type of game as I used to be.
So I did some searching around for some tips, and found one about mouse sensitivity that caught my eye. I'd always tried to teach myself to be able to use a high sensitive setting so I could do everything I needed to do with the minimal of physical movement. However, this tip suggested bringing the sensitivity setting well down.
It notes that a lot of the professional players have their settings so low they have to frequently lift their mouse from the table when turning a lot; having to do this is one of the things I was trying to avoid by using a higher setting.
The pros don't mind this because of what they gain by using a lower sensitivity setting: accuracy. The lower the sensitivity, the more accurate you are. It's that simple.
So I thought I'd give it a try, and decided to halve my setting. After a bit of getting used to it against some bots I joined a game.
I finished mid-table in the game I joined, and stuck around for the next level (which just happened to be the same level: apparently this server plays "Deck" 24/7).
I shot at people and actually hit them. Quite a bit actually. And in the end I won the round by two points. I actually threw my hands up in the air in delight. Yay! I don't think I ever actually won a round at ut2k4, so this was quite an achievement for me.
I've not had time to play since, but I'm enthused; I really think this is going to make quite a difference. So if you're a casual gamer who has also been using a higher mouse sensitivity, give a lower setting a go and concentrate on being accurate: it might work wonders.
Wednesday, February 06, 2008
Mouse sensitivity in FPS games
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